R&R Marauders

Deploying
Establishing comms • Mapping routes • Loading assets
Foxhole Regiment

R&R Marauders

Armor • Air • Partisanship • Facilities • Logistics

Current Focus: Warden

Regiment Brief

Heavy Armor crews with a facility backbone.

R&R Marauders is a Foxhole regiment built around armor and soon to be airplanes. We run tanks, coordinate pushes, and keep our crews alive — but we earn our steel the Foxhole way: backline logi, facilities, trains, and proper defenses.

Faction rotation
We rotate between Colonials and Wardens by war as one unit. The tag R&R comes from our Colonial roots, and Marauders started as a Warden tanker squad that grew into a full regiment.
Armor
Work as a unit — no solo hero plays.
Logistics & Facilities
We don't just piddle around with your standard tanks. We get the nice stuff and we put in work to get it.
Partisanship
We harrass enemy logistics and cripple them in their backlines.

How we operate

  • Clear comms in voice: use proper commander roles, quick callouts, no noise.
  • Training-first: new players get coached (basics of tanking, crew responsability, spotting, repairs, and basic armour discipline).
  • Security matters: OP details, staging, and targets stay in Discord.
  • Build and defend: facilities and large armor don’t protect themselves — we do.

Recruitment & vetting

Vetting happens in Discord. New recruits submit a couple screenshots in our #vetting channel before getting access to internal ops and planning.

Regiment timeline

Key moments in [R&R] Marauders history — ops, deployments, and milestones.

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